Display Name = "Rosaria Ship B2F"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    ChangeMapDisplay([0])
    ConditionalBranch([6, -1, 8])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 499, 20, 18, 0, 0])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    ChangeMapDisplay([0])
    ConditionalBranch([6, -1, 8])
      PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
      TransferPlayer([0, 499, 21, 18, 0, 0])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    PlayBGM(["RPG::BGM(@name=\"boss0\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_cirquec_st21", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["cirquec_fc3", 0, 0, 2])
    ShowText(["\\n<Roza>"])
    ShowText(["I don't know who you are, but you're quite impressive..."])
    ShowText(["The one who set this fire trap must be quite a famous pirate."])
    ShowTextAttributes(["ashel_fc1", 0, 0, 2])
    ShowText(["\\n<Ashel>"])
    ShowText(["We've made a name for ourself, but..."])
    ShowText(["Compared to you, we're just a local pirate crew."])
    ShowTextAttributes(["cirquec_fc3", 0, 0, 2])
    ShowText(["\\n<Roza>"])
    ShowText(["Alright, I like you!"])
    ShowText(["You all should become members of the Roza Pirate Crew!"])
    ConditionalBranch([0, 1202, 0])
      ShowTextAttributes(["bonny_fc1", 1, 0, 2])
      ShowText(["\\n<Bonnie>"])
      ShowText(["Thank you! It's an honor!"])
      ShowTextAttributes(["ashel_fc1", 0, 0, 2])
      ShowText(["\\n<Ashel>"])
      ShowText(["What are you doing, agreeing to join just like that?"])
      ShowText(["It's fine to be a fan, but we'll fight seriously."])
      ShowTextAttributes(["bonny_fc1", 0, 0, 2])
      ShowText(["\\n<Bonnie>"])
      ShowText(["R-right..."])
      ShowText(["Pirate Queen Roza, let's have a fair fight!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1202, 1])
      ShowTextAttributes(["ashel_fc1", 0, 0, 2])
      ShowText(["\\n<Ashel>"])
      ShowText(["It's a tempting offer, but I'll pass."])
      ShowText(["We have a troublesome captain to look after..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["I won't let them attack the surrounding towns any longer!"])
    ShowText(["The Roza Pirate Crew ends here today!"])
    ConditionalBranch([4, 538, 0])
      ShowTextAttributes(["heinrich_fc1", 0, 0, 2])
      ShowText(["\\n<Heinrich>"])
      ShowText(["I won't allow the people to suffer any longer..."])
      ShowText(["Starting tomorrow, you'll return to honest work."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["cirquec_fc3", 0, 0, 2])
    ShowText(["\\n<Roza>"])
    ShowText(["I know your strength from Natalia Port."])
    ShowText(["This time, I'll go all out for real!"])
    ConditionalBranch([0, 1202, 0])
      ShowTextAttributes(["bonny_fc1", 0, 0, 2])
      ShowText(["\\n<Bonnie>"])
      ShowText(["I will defeat that Roza and become the true Pirate Queen!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 375, 0])
      ShowTextAttributes(["cirquec_fc3", 2, 0, 2])
      ShowText(["\\n<Roza>"])
      ShowText(["...Wait, are you the Queen Lamia?"])
      ShowText(["What are you doing here, in a place like this...?"])
      ShowTextAttributes(["cirquec_fc4", 2, 0, 2])
      ShowText(["\\n<Aria Lamia>"])
      ShowText(["N-no, it's just a coincidence..."])
      ShowText(["I'm just a passing Lamia."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 373, 0])
      ShowTextAttributes(["cirquec_fc3", 0, 0, 2])
      ShowText(["\\n<Roza’>"])
      ShowText(["Fighting against oneself is quite the experience..."])
      ShowTextAttributes(["cirquec_fc3", 2, 0, 2])
      ShowText(["\\n<Roza>"])
      ShowText(["What, is that really me!?"])
      ShowText(["The sea has many mysteries, but this time it's something special."])
      Empty([])

    BranchEnd([])
    ErasePicture([5])
    ChangeBattleBGM(["RPG::BGM(@name=\"boss2\", @volume=100, @pitch=100)"])
    ControlSwitches([22, 22, 0])
    BattleProcessing([0, 1831, false, false])
    ControlSwitches([22, 22, 1])
    ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
    PlayBGM(["RPG::BGM(@name=\"scene_epilogue2\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_cirquec_st23", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ConditionalBranch([4, 34, 0])
      ShowTextAttributes(["micaelac_fc1", 0, 0, 2])
      ShowText(["\\n<Micaela-chan>"])
      ShowText(["A first-rate warrior and a first-rate leader..."])
      ShowText(["As expected of the legendary Pirate Queen."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["cirquec_fc3", 2, 0, 2])
    ShowText(["\\n<Roza>"])
    ShowText(["This is... a complete defeat."])
    ShowText(["Alright, the Roza Pirate Crew will fold their flag as of today."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Huh...? So easily..."])
    ShowPicture([5, "80_cirquec_st21", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["cirquec_fc3", 0, 0, 2])
    ShowText(["\\n<Roza>"])
    ShowText(["A woman of the sea challenged the survival of the crew..."])
    ShowText(["I'm not so rotten as to go back on that promise."])
    ShowTextAttributes(["cirquec_fc3", 0, 0, 2])
    ShowText(["\\n<Roza>"])
    ShowText(["If we share the massive treasure we've collected so far..."])
    ShowText(["The crew members shouldn't have any trouble living."])
    ShowTextAttributes(["cirquec_fc3", 0, 0, 2])
    ShowText(["\\n<Roza>"])
    ShowText(["As of today, the Roza Pirate Crew is closing shop!"])
    ShowText(["It's a pity, but I have no regrets!"])
    ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["You certainly know how to retreat gracefully."])
    ShowText(["With this, the surrounding cities won't suffer from plunder anymore."])
    ConditionalBranch([0, 1202, 0])
      ShowTextAttributes(["bonny_fc1", 0, 0, 2])
      ShowText(["\\n<Bonnie>"])
      ShowText(["Um, by the way..."])
      ShowText(["If the Roza Pirate Crew is disbanding, what about the offer to join the crew...?"])
      ShowTextAttributes(["cirquec_fc3", 0, 0, 2])
      ShowText(["\\n<Roza>"])
      ShowText(["Ah... if our crew is gone, I won't be able to fulfill that promise."])
      ShowText(["Let me join your pirate crew, so please spare me!"])
      ShowTextAttributes(["bonny_fc1", 1, 0, 2])
      ShowText(["\\n<Bonnie>"])
      ShowText(["I see, then I'm relieved――"])
      ShowTextAttributes(["bonny_fc1", 0, 0, 2])
      ShowText(["\\n<Bonnie>"])
      ShowText(["――Eh!?"])
      ShowTextAttributes(["ashel_fc1", 0, 0, 2])
      ShowText(["\\n<Ashel>"])
      ShowText(["Um, Roza...san."])
      ShowText(["It's our crew, but I'm sorry, the captain's seat is already taken."])
      ShowTextAttributes(["cirquec_fc3", 0, 0, 2])
      ShowText(["\\n<Roza>"])
      ShowText(["Captain? I'm not that bold."])
      ShowText(["Isn't it the case that new members clean the deck in every crew?"])
      ShowTextAttributes(["bonny_fc1", 0, 0, 2])
      ShowText(["\\n<Bonnie>"])
      ShowText(["The Pirate Queen Roza!? With us!? Cleaning the deck!?"])
      ShowTextAttributes(["cirquec_fc3", 0, 0, 2])
      ShowText(["\\n<Roza>"])
      ShowText(["So, with that said, I'm counting on you, Captain!"])
      ErasePicture([5])
      SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=10, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=10, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
      Script(["add_actor_ex(373)"])
      PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Roz has joined the crew!"])
      Wait([60])
      ShowTextAttributes(["bonny_fc1", 2, 0, 2])
      ShowText(["\\n<Bonnie>"])
      ShowText(["W-w-w-w-w..."])
      ShowText(["What should I do, Ashel...?"])
      ShowTextAttributes(["ashel_fc1", 0, 0, 2])
      ShowText(["\\n<Ashel>"])
      ShowText(["For now, how about making her the vice-captain?"])
      ShowText(["If we really make her scrub the deck, it'll just mess up the hierarchy."])
      ShowTextAttributes(["bonny_fc1", 0, 0, 2])
      ShowText(["\\n<Bonnie>"])
      ShowText(["So, with that said... Roza-san!"])
      ShowTextAttributes(["cirquec_fc3", 0, 0, 2])
      ShowText(["\\n<Roza>"])
      ShowText(["No need to add -san for a subordinate."])
      ShowTextAttributes(["bonny_fc1", 0, 0, 2])
      ShowText(["\\n<Bonnie>"])
      ShowText(["Ro... Roza!"])
      ShowText(["I'm entrusting you with the role of vice-captain…… Take it!"])
      ShowTextAttributes(["cirquec_fc3", 0, 0, 2])
      ShowText(["\\n<Roza>"])
      ShowText(["Alright, I'll take it on."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1202, 1])
      ShowTextAttributes(["cirquec_fc3", 0, 0, 2])
      ShowText(["\\n<Roza>"])
      ShowText(["By the way, what will happen to me?"])
      ShowText(["It seems you have some sailors mixed in there, but will I be arrested?"])
      ShowTextAttributes(["tatunoko_k_fc1", 2, 0, 2])
      ShowText(["\\n<Tatsuko>"])
      ShowText(["Bringing the pirate captain from another world back to our world's headquarters..."])
      ShowText(["Seems like it would be quite troublesome."])
      ShowTextAttributes(["umiusi_k_fc1", 0, 0, 2])
      ShowText(["\\n<Stacy>"])
      ShowText(["Well then..."])
      ShowText(["How about you surrender to us and work as a force from now on?"])
      ShowTextAttributes(["cirquec_fc3", 0, 0, 2])
      ShowText(["\\n<Roza>"])
      ShowText(["As a defeated one, I have no grounds to refuse..."])
      ShowText(["But I'm looking forward to a grand adventure that makes my heart race."])
      ErasePicture([5])
      SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=10, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=10, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
      Script(["add_actor_ex(373)"])
      PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Roz has joined the crew!"])
      Wait([60])
      ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
      ShowText(["\\n<Ilias>"])
      ShowText(["If it's a hard adventure, I can treat you to as much as you want."])
      ShowText(["You might need more lives than you have."])
      ShowTextAttributes(["cirquec_fc3", 0, 0, 2])
      ShowText(["\\n<Roza>"])
      ShowText(["Sounds good, I'm looking forward to it!"])
      Empty([])

    BranchEnd([])
    FadeoutScreen([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Thus, the Roza Pirate Crew disbanded."])
    ShowText(["The coastal cities were freed from the terror of plundering."])
    ConditionalBranch([0, 1202, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Furthermore, a powerful member joined the Fish Pirate Crew."])
      ShowText(["As a result, they strengthened their forces and returned to Natalia Port――"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1202, 1])
      ControlSwitches([2524, 2524, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Ashel returned to the naval headquarters, and Roza became our ally."])
      ShowText(["Thus, they returned to Natalia Port――"])
      Empty([])

    BranchEnd([])
    ControlSwitches([100, 100, 1])
    TransferPlayer([0, 531, 24, 53, 8, 2])
    FadeinScreen([])
    ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["...This settles the matter, doesn't it?"])
    ShowText(["Now, let's report to the mayor that we will be returning the borrowed ship."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Eh...!? Not only is Goddess concerned about lending and borrowing,"])
    ShowText(["but to report that we're returning it――"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["It's clearly unlike Goddess."])
    ShowText(["What in the world is going on――"])
    ShowTextAttributes(["rucyfinac_fc1", 1, 0, 2])
    ShowText(["\\n<Lucifina-chan>"])
    ShowText(["Got it~♪"])
    ShowText(["Goddess is actually after a thank-you gift~♪"])
    ShowTextAttributes(["iriasu_fc4", 1, 0, 2])
    ShowText(["Ilias smiled sweetly!"])
    ControlVariables([1160, 1160, 0, 0, 16])
    ControlVariables([1002, 1002, 0, 0, 92])
    RecoverAll([0, 0])
    Script(["gain_medal(119)"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    ShowTextAttributes(["greatmarman_fc1", 2, 0, 2])
    ShowText(["\\n<Great Merman>"])
    ShowText(["I can't believe they would come at me with such a fighting style..."])
    ShowText(["Fine, I'll crush you here!"])
    BattleProcessing([0, 1829, false, false])
    ControlSelfSwitch(["A", 0])
    Empty([])

  Page 1
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    ShowTextAttributes(["greatmarman_fc1", 2, 0, 2])
    ShowText(["\\n<Great Merman>"])
    ShowText(["I won't let you reach the captain!"])
    BattleProcessing([0, 1829, false, false])
    ControlSelfSwitch(["A", 0])
    Empty([])

  Page 1
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([109, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([109, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    ConditionalBranch([12, "unlock_level < 3"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeWeapons([618, 0, 0, 1, false])
    Empty([])

  Page 1
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([3927, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])
